Zigmund Posted October 9, 2020 Share Posted October 9, 2020 Hi everybody! Does anyone know how to rig universal joint? I do not mean how to simulate it in dops through cone twist constraint. I need it rigged on object level, for further animation. Any ideas where to start? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.