Jump to content

subtract collisions particle fluid surface


Recommended Posts

hello, I am trying to use the subtract collision volumes on the particle fluid surface node to make my water inside a sphere fit inside. So I converted a sphere to a sdf and used that as the collision. As you can see in the second photo, it deleted the inside, but I want everything on the outside deleted. So I attached a volume wrangle inverting the sdf, but that still didnt work. I am confused why inverting the sdf would not work.

thanks in advance



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...