JJ FX Posted October 25, 2020 Share Posted October 25, 2020 (edited) Hi, So when i render inside houdini (render view > render) everything looks just fine. But when I render final files to save them I keep getting this weird shadow shape. The light that casts this weird shadow is a geometry light with depth map shadows. When switching back to raycast shadows it's all fine. How can I fix that to have depth maps shadows? So Sidefx says they only recommend ray-traced shadows for area lights, as they might produce artifacts. And the reason why IPR/Render View renders just fine is because IPR/Render View doesn't support depth map shadows (huh, did you guys know that?!), so it defaults to ray-traced during the render anyways. Edited October 26, 2020 by JJ FX Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.