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Pyro simulation bleeds trtough collision source


pizola

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Long story short, my pyro sim bleed no matter what. more substeps, changing the advection type, changing the resolution of the sim, using gasenforceboundary, it always bleeds.
ClabazaPyro.rar
image.thumb.png.88bd87c9a619ccfca200ce899c680e1c.png

Maybe I am missing something but tbh it is a really simple setup. I didnt bother to add the micro solvers because I want to fix this first.
thanks on advance

:D

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Hi,

This is how i fixed it:

Firstly I used static object inside the DOPs for the VDB collisions since I am more comfortable using it with collisions. Second, I offset the surface by 0.01 of the VDB inside the static object and changed the min substeps to 1 and max substeps to 4. And finally removed combustion, which probably expanded temperature which pushed the smoke above the pumpkin.

I simulated until frame 72 and there was no bleeding or any other problem.

 


 

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