laurups Posted November 6, 2020 Share Posted November 6, 2020 (edited) I would like to input Maya geometry into the HDA, which then will do it's magic, like placing that 1 geo 100 times, and then instance it when baked. Edited November 6, 2020 by laurups Quote Link to comment Share on other sites More sharing options...
laurups Posted November 19, 2020 Author Share Posted November 19, 2020 Turns out it's really easy to bake instanced models. Pack your geometry in Houdini, with for example copy to points. Open your HDA in Maya and untoggle: "Use Instance Node". Now when baked the models will be instanced in Maya. Quote Link to comment Share on other sites More sharing options...
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