BrianK Posted November 10, 2006 Share Posted November 10, 2006 I have a bunch of keyframed data that I need to move by exactly 200 units... not 200 frames, but increase each value by 200. If I select all the nodes in the channel editor, I can drag & they all drag with me, but I can't seem to get exactly 200... rather, something like 200.03 (which breaks my sim being that it relies on ints). So is there a way to only move by intergers or maybe a snap in the channel editor? Maybe some other way? I tried simply putting a "+200" in the channel, but it only effects one segment. Quote Link to comment Share on other sites More sharing options...
michael Posted November 10, 2006 Share Posted November 10, 2006 you could bring it all into CHOPs and add 200... Quote Link to comment Share on other sites More sharing options...
sibarrick Posted November 10, 2006 Share Posted November 10, 2006 Is this effected by having integer frame values turned on? Quote Link to comment Share on other sites More sharing options...
michael Posted November 10, 2006 Share Posted November 10, 2006 he's looking to snap to interger /values/ not frames... Quote Link to comment Share on other sites More sharing options...
BrianK Posted November 10, 2006 Author Share Posted November 10, 2006 he's looking to snap to interger /values/ not frames... If anyone else comes across this, I just used a floor function & all is happy... something like: `floor(chs("/obj/bullet_tracker_offset/tx"))` Quote Link to comment Share on other sites More sharing options...
sibarrick Posted November 11, 2006 Share Posted November 11, 2006 he's looking to snap to interger /values/ not frames... Oops missed that... Quote Link to comment Share on other sites More sharing options...
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