yujiyuji Posted November 25, 2020 Share Posted November 25, 2020 I have a question about where the particle occurs. Is it possible to create a point on a Grid by scatter and select a part of the scatter in the Boundingbox and generate a Particle from there? Quote Link to comment Share on other sites More sharing options...
ikoon Posted November 25, 2020 Share Posted November 25, 2020 Hi, I attached .hiplc file. Important is to set Pop Source's Emission Type. Default is Scatter onto surfaces, which does not work for points (as they are not a surface). You could set Emission Type to All Points and then Impulse Activation to $SF==1 (so that particles get created only on the first simulation frame). particle.hiplc 1 Quote Link to comment Share on other sites More sharing options...
yujiyuji Posted November 25, 2020 Author Share Posted November 25, 2020 Thank you really much!! It's easy to understand!! 1 Quote Link to comment Share on other sites More sharing options...
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