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pieces explodes once constraints break?


catchyid

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yet another update: i applied the same setup on a simple box and it work ... so my guess is : i am destroying a bridge model and there are many intersecting pieces (actually some pieces are 80% inside another pieces), see image, so when constraints break pieces fly fast, hence the explosive behavior...will verify :)

image.png.8baf351e939d3834a6d30250b6391dc9.png

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nope, even if pieces are intersecting intially it won't blow up bullet --> i fixed it, but the fix was super "silly" --> just use the default values for bullet ! (the one that was causing the issue is rotational stiffness, when i set it to default, things got back to normal) :)

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