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FX setup for this hanging smoke


snowed12

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I love this cinematic, and i'm trying to re-create it myself for use in redshift.  I don't have an idea of how to go abouts creating it to get the same level of detail etc as in the cinematic.  I've tried starting from particles and advecting volume,  tried starting from a volume box and running noise through it, but they just don't look correct in terms of all the nice billows / trails / curls.

 

If anyone has any idea on a good setup of this hanging fog / smoke, i'd be so greatful to see any setups!  I'm pretty much out of ideas at this point so willing to hear any thoughts on this!

 

 

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