khasperha Posted November 16, 2006 Share Posted November 16, 2006 hi i 'm working on a part of an object, when i merge it with the main object , my shader goes wrong look at this two pictures any ideas will be welcome thanks khasperha Quote Link to comment Share on other sites More sharing options...
khasperha Posted November 16, 2006 Author Share Posted November 16, 2006 ok i found the prob. thanks Quote Link to comment Share on other sites More sharing options...
old school Posted November 17, 2006 Share Posted November 17, 2006 Procedural noise not coming over correctly? Adding Rest attribute on the originating geometry or managing P transform space? I'm curious. Quote Link to comment Share on other sites More sharing options...
khasperha Posted November 26, 2006 Author Share Posted November 26, 2006 oups! sorry for the long time to reply old school. it was a layer problem; i must put the texture in the same layer(uv3) for all my shaders expl: shader_1=>uv3 shader_2=>uv3 ....... i'm learning Houdini (i love it ) so excuse me if i'm not clear in my explenations a+ Quote Link to comment Share on other sites More sharing options...
old school Posted November 27, 2006 Share Posted November 27, 2006 Yep. Thank-you for the response. I see this one once in a while. Tip: If you are using multiple uv layers, to check your various uv layers, place a uv Layer SOP at the end of the chain and with the viewport set to view uv's, simply increment the layer index to see what the uv's look like. After you are done either delete or bypass. Quote Link to comment Share on other sites More sharing options...
khasperha Posted November 27, 2006 Author Share Posted November 27, 2006 ok i'll try that thank you old school a+ Quote Link to comment Share on other sites More sharing options...
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