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Flip simulation problem


slayw

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What I do is select all the points next to the ground and push them all below. The white spots are the result of some of the mesh being above the ground. You can do that many ways. Using a ray sop and limiting to points close to the ground, then overdrive it to push it downward. Or, sometimes I just transform the points downward. 

Edited by ejr32123
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On 30/12/2020 at 4:09 PM, ejr32123 said:

What I do is select all the points next to the ground and push them all below. The white spots are the result of some of the mesh being above the ground. You can do that many ways. Using a ray sop and limiting to points close to the ground, then overdrive it to push it downward. Or, sometimes I just transform the points downward. 

Thank you, i used Ray !

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