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Binding control points to star shape skeleton (KineFX)


bobbybob

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Hi

I have a star shaped object that I am trying to rig with KineFX. I am creating a skeleton/target, and then create control points from a remeshed version. I then use the target and control as an input for a curve solver, but the target and control is not matched correct.

I guess it's maybe something to do with the point numbers?, but I am pretty lost...

kinefx_question.hipnc

 


kinefx_preview_01.png.dc570d5e593140d7a503da649f74e9ff.pngkinefx_preview_02.png.ad5c4aa39058ac923a1a53e482ececce.pngkinefx_preview_03.png.a2442e46fb5f92ed3778a4e53d28eb5a.png

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