skyphyr Posted November 22, 2006 Share Posted November 22, 2006 Hi All, Say I've got a particle cloud, made a mesh with metaballs and copied some of the attributes like age across. How would I then ensure that Houdini pushes this data into the rib and access it within a shader? Cheers, Alan. Quote Link to comment Share on other sites More sharing options...
stevenong Posted November 22, 2006 Share Posted November 22, 2006 Hi Alan, Use the Attribute SOP and take a look at the Renderman tab. I think this is the SOP you're looking all your life for. Cheers! steven Quote Link to comment Share on other sites More sharing options...
skyphyr Posted November 24, 2006 Author Share Posted November 24, 2006 Thanks very much :-) Cheers, Alan. Quote Link to comment Share on other sites More sharing options...
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