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How does Polyloft work? Compared to Skin?


ForestoShen

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Hello guys,

I'm trying to create lofted face using two polylines, polyline 1 is created by projecting polyline 2 to a plane with Ray node, so they should have same topolygy and vertex order.

Here is the result I get using skin node, which works as expected.

601170ef2c45d_G0HII(KO)7BTG3LZU.thumb.jpg.4648c32d6940e40d5371c786882ffd99.jpg

And here is the result of polyloft, which has weird topology around sharp corners.

6011710ac943d_F49@HK4KZ(Q6QGF)HOT)T.thumb.jpg.347fcb3df3d6b0867f13db5cae1d670f.jpg

It seems the polyloft is not really a 1 to 1 vertex loft, but use distance to determine the connectivity, which isn't explained in mannual (what the Minimize option actually does?)

loft.hipnc

So my question is, how does the polyloft work internally? How is it intended to be used, in which situation?

I'm super new to houdini and not a english speaker, so please forgive me if the question is not very clear. Thanks a lot

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