guache Posted February 1, 2021 Share Posted February 1, 2021 (edited) I can't get transparency to look right in the viewport (H18.5). My viewport is set to smooth-shaded. Opaque objects with materials/textures look correct. When I try to display transparency, something is always broken. If I set "Alpha" on the points and don't use any material, the object's transparency is shown correctly, but the color is black-and-white (as if Alpha replaced the color), ignoring the point color values. The various transparency "quality" settings in Display Options do more or less what you'd expect. If I set "Alpha" on the points, assign a material ("Use point Alpha" is on) to the object, I get different visual bugs: the object either vanishes, is only shown in outline, or just a tiny part of the object shows. If I un-assign and re-assign the material, or select the object's node (so that it's "highlighted" in the viewport), the object briefly looks right. But moving/panning in the viewport instantly brings the visual bugs back. The "quality" settings in Display Options have no effect, only "Cutout" shows the object (as solid). The graphics card is Nvidia RTX 2080. Is this purely a Houdini issue or would tweaking some Nvidia's GL settings help? Edited February 1, 2021 by guache Quote Link to comment Share on other sites More sharing options...
Werner Posted August 13, 2021 Share Posted August 13, 2021 Same problem here. Makes it really hard to do proper viewport captures when using transparency. Sad, but I find myself exporting objects to Blender allot these days. Nvidia RTX 2080 Super Quote Link to comment Share on other sites More sharing options...
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