bentway23 Posted February 2, 2021 Share Posted February 2, 2021 Using Engine I have been able to import a particle cache into Maya just fine. Scale and color came through and were easily applied in Arnold. However, I need to recache the particles as a Maya nParticle cache to hand it off to someone else not using Houdini Engine. I can get it to cache the general position/lifespan, but it doesn't appear that any color/scale(radiusPP)/alpha(/transparency) information is in the re-cache. How can I make sure those attributes make it through to the nParticles (re)cache? Thanks for any help! Quote Link to comment Share on other sites More sharing options...
bentway23 Posted February 2, 2021 Author Share Posted February 2, 2021 Alrighty, I think I've found it, in case anyone else has this issue: When you create the new nParticles to attach the cache to you must first create the PP attributes. Then when you attach the (pre-existing) nCache it appears to read them in automatically. (I saw this on a separate thread, it just took a little toying about before I could make it happen in my own life.) Just hoping to be of service, because knowing is half the battle. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.