MENOZ Posted November 28, 2006 Share Posted November 28, 2006 hi all. i read somewhere on cgtalk that in pixar animators freeze the rotation during the animation when the gimbal lock problem occur. if i do this in houdini it change my previous animation too.. it create a mess with the curves.. is there a way to accomplish this? thanks Quote Link to comment Share on other sites More sharing options...
edward Posted December 1, 2006 Share Posted December 1, 2006 The only way I can see this working is inserting a Null object *after* your animating controller. So what you then do is start keyframing on this new null, but with 0 values before the frame you're on. Quote Link to comment Share on other sites More sharing options...
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