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Vellum Collisions


starion83

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Hey guys,

I'm not sure why this is happening. But when I rotate an object that is fed into the vellum collision geo stream, my vellum sim geo always falls through it. 

I've increased the collision iterations to a very high number along with substeps, and still no luck. I've also adjusted the thickness of the constraints.

Any advice as to how to avoid this?

Thanks

Edited by starion83
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