starion83 Posted February 18, 2021 Share Posted February 18, 2021 (edited) Hey guys, I'm not sure why this is happening. But when I rotate an object that is fed into the vellum collision geo stream, my vellum sim geo always falls through it. I've increased the collision iterations to a very high number along with substeps, and still no luck. I've also adjusted the thickness of the constraints. Any advice as to how to avoid this? Thanks Edited February 19, 2021 by starion83 Quote Link to comment Share on other sites More sharing options...
starion83 Posted February 19, 2021 Author Share Posted February 19, 2021 Sorry this was meant to be posted in general. Reposting there. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.