smbell Posted February 19, 2021 Share Posted February 19, 2021 (edited) I'm sure there is a simple answer for this, but it's got me scratching my head... I'm trying to use the @hittime attribute in order to do some stuff with my @pscale, but it never stops growing even after the particles are stopped by the pop collision detect behavior. The @hittotal attribute does the same thing, like they are all vibrating on the surface or something even though they are not moving. I've attached a simple scene. pop_hittime_1.hip Edited February 19, 2021 by smbell Quote Link to comment Share on other sites More sharing options...
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