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Collisions of scattered spheres


Maxime

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Hi everyone,
 
I simplified my problem into a smaller and simpler scene, in the hip attached, I have a sphere on which I scattered points, I would like to have collisions between those points caused by inertia. (because the object on which the sphere are scattered is moving)
Any hints on how I can extract those points and generate physics on them ?

Thanks in advance

sc_spheres_01.hiplc

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