agelosc Posted March 15, 2021 Share Posted March 15, 2021 (edited) I'm trying to understand what exactly airresist does. in a pop simulation I believe the following happens: velocity is simply something like @P = @P+@v; force is something like @v = @v+@force; @P = @P+@v; if that's the case what does airresist do? Thank you. Edited March 15, 2021 by agelosc early submission Quote Link to comment Share on other sites More sharing options...
bunker Posted March 15, 2021 Share Posted March 15, 2021 you can find all the details in this Geometry VOP's snippet /obj/dopnet1/popsolver1/integrate_forces/if_implicit_targetv/snippet1 Quote Link to comment Share on other sites More sharing options...
agelosc Posted March 16, 2021 Author Share Posted March 16, 2021 (edited) Thank you for pointing out that snippet, it's a handful but it explains a lot. From what I gather -and this is an oversimplification, airresist does something along these lines @v*= exp(-@airresist); Edited March 16, 2021 by agelosc Quote Link to comment Share on other sites More sharing options...
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