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Crowds FBX Randomize Layers for Clothing/Accessories Variation


totheroo

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Hey everybody,

I'm working on a crowd setup in which I have variations in clothing/accessories, but it's going totally random. Anndd I'm stumped.

I have been provided an FBX file with a sitting animation clip. The human geometry and clothing geometry are bound/animated appropriately.

  1. I import the FBX and I'm pointing to that Character Rig as my agent.
  2. I then use a few for-each loops to create the tops, bottoms, hats, and shoes Agent Layers.
  3. I bake out the Agent Definition...
  4. In the Crowd Source node I've added the layers and I AM getting random clothing, but only ONE item of clothing... instead of a guy in shorts, with a t-shirt, and shoes... it's JUST shoes???

I have done similar crowd work with Golaem and I'm sort of applying their workflow here. I may be doing it entirely wrong.

Any helpful tips to get me on track would be greatly appreciated.

Thanks!

randomStuff.JPG

randomStuff1.JPG

randomStuff2.JPG

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