Jump to content

Procedural Breaking


nc16

Recommended Posts

hi everybody...first post^^

procedural breaking problem..

want to do breaking something with procedural method..

I can do breaking with cookie sop,one by one...

but there is a procedural way,isn't it..

notice Gnomon released new Dynamics Dvd,

I am in china,cann't access Gnomon web in here(maybe Gnomon ban chinese ip or just my ip-_-)

so anybody give some idea or related link or hipfile is very thankfull..

sorry for my poor english<--I have a feeling i will say this a lot in this forum..

thanks

changjie~

Link to comment
Share on other sites

I've been interested in this for a while and that method is pretty cool.

A method i'd been thinking on for a while now after reading one of Ron Fedkiw's paper is looking at a way of creating break on time with the simulation, or on a 2 way process, since DOPs creates impact data with the position of collision, that could taken as a starting position for a dynamic shatter using a method like the Fracture SOP, but instead it'll use the area of impact for a base on where to start the shatter and how to propagate it down the line on the object .

Still haven't gotten around to making this method completely but should be possible, i'll see if i can get it working soon , been busy with non-Houdini work :/

Link to comment
Share on other sites

I've been interested in this for a while and that method is pretty cool.

A method i'd been thinking on for a while now after reading one of Ron Fedkiw's paper is looking at a way of creating break on time with the simulation, or on a 2 way process, since DOPs creates impact data with the position of collision, that could taken as a starting position for a dynamic shatter using a method like the Fracture SOP, but instead it'll use the area of impact for a base on where to start the shatter and how to propagate it down the line on the object .

Still haven't gotten around to making this method completely but should be possible, i'll see if i can get it working soon , been busy with non-Houdini work :/

Sounds like that would be a dream. I spent about 8 hours one day breaking a boulder up into 270+ pieces so that it would look more natural than if I just used a randomizer.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...