nc16 Posted December 13, 2006 Share Posted December 13, 2006 hi everybody...first post^^ procedural breaking problem.. want to do breaking something with procedural method.. I can do breaking with cookie sop,one by one... but there is a procedural way,isn't it.. notice Gnomon released new Dynamics Dvd, I am in china,cann't access Gnomon web in here(maybe Gnomon ban chinese ip or just my ip-_-) so anybody give some idea or related link or hipfile is very thankfull.. sorry for my poor english<--I have a feeling i will say this a lot in this forum.. thanks changjie~ Quote Link to comment Share on other sites More sharing options...
craig Posted December 13, 2006 Share Posted December 13, 2006 There's no single way to do this - people have built may different versions. Here's one from the Exchange: http://www.sidefx.com/index.php?option=com...&Itemid=143 Quote Link to comment Share on other sites More sharing options...
nc16 Posted December 14, 2006 Author Share Posted December 14, 2006 thanks craig.. I will dig that otl.. um~~there are different versions.... Quote Link to comment Share on other sites More sharing options...
stevenong Posted December 14, 2006 Share Posted December 14, 2006 Hi, It's the Fracture SOP you're looking for. Speaking of which, I have a modified one to upload when I get to it. Nothing fancy, just exposing more parameters for the users. Cheers! steven Quote Link to comment Share on other sites More sharing options...
Ratman Posted December 14, 2006 Share Posted December 14, 2006 I've been interested in this for a while and that method is pretty cool. A method i'd been thinking on for a while now after reading one of Ron Fedkiw's paper is looking at a way of creating break on time with the simulation, or on a 2 way process, since DOPs creates impact data with the position of collision, that could taken as a starting position for a dynamic shatter using a method like the Fracture SOP, but instead it'll use the area of impact for a base on where to start the shatter and how to propagate it down the line on the object . Still haven't gotten around to making this method completely but should be possible, i'll see if i can get it working soon , been busy with non-Houdini work :/ Quote Link to comment Share on other sites More sharing options...
Allegro Posted December 17, 2006 Share Posted December 17, 2006 I've been interested in this for a while and that method is pretty cool.A method i'd been thinking on for a while now after reading one of Ron Fedkiw's paper is looking at a way of creating break on time with the simulation, or on a 2 way process, since DOPs creates impact data with the position of collision, that could taken as a starting position for a dynamic shatter using a method like the Fracture SOP, but instead it'll use the area of impact for a base on where to start the shatter and how to propagate it down the line on the object . Still haven't gotten around to making this method completely but should be possible, i'll see if i can get it working soon , been busy with non-Houdini work :/ Sounds like that would be a dream. I spent about 8 hours one day breaking a boulder up into 270+ pieces so that it would look more natural than if I just used a randomizer. Quote Link to comment Share on other sites More sharing options...
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