StormCrowdFactory Posted March 27, 2021 Share Posted March 27, 2021 (edited) Hi I am trying to work out the feasibility of converting Massive generated crowd simulations into Houdini crowd setups. The motivation for this is quite simple; Massive isnt great for hair, cloth or integration with modern asset or rendering pipelines. But it is very good at generating great looking crowd performances. Whilst I know I can generate native crowds in Houdini, I really want the ability to take a Massive Agent and simulation, and convert it into an instanced Houdini setup so I can render efficiently inside of Houdini with prman and have environment interaction (dust hits from feet etc) and maybe in the future adding houdini generated cloth/hair on the pre-simmed characters. Is this a viable development task? I would love to hear any thoughts or comments on the feasibility of automating a conversion between Massive and Houdini. Edited March 27, 2021 by StormCrowdFactory Quote Link to comment Share on other sites More sharing options...
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