pfistar Posted April 20, 2021 Share Posted April 20, 2021 Hi all, Another Noob question here: I'd like create a setup that takes my object A (in this case, a Line SOP) and constrains its pivot position and vector angle to the pos and N of a given point on object B (in this case a mesh object). I'd like to include in the setup, an integer slider that lets me choose the point number. I have to imagine this is a fairly simple thing to do and have been searching for the right tutorial but haven't found it yet. Can anyone out there share a tutorial link, or maybe a VEX snippet? BTW, I'd welcome a VOP solution just as well. Preemptive thanks to any responders! NpF Quote Link to comment Share on other sites More sharing options...
toadstorm Posted April 21, 2021 Share Posted April 21, 2021 The easiest way to do this is probably via Copy to Points. Just object merge your Object B into a network, define the point you want as a point group, then Copy to Points to that point group. Your line will automatically align its local +Z axis to the point normal of your template mesh. Quote Link to comment Share on other sites More sharing options...
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