pfistar Posted April 26, 2021 Share Posted April 26, 2021 Hi All, Relative noob here looking for a way I might fracture a cylindrical piece of geometry to look like broken/splintered branch. Following Varomix's otherwise very informative tutorial ( https://www.youtube.com/watch?v=3Er9BDDzZHQ ) I can control other aspects of the grain and clustering, but in my case it would be ideal to be able to fracture radially along the y-axis of the cylinder, along the lines of the 'glass' preset, while also being able to do the 'splinter' fractures that bisect along the x and z, which the 'wood' preset allows. Per the screenshot attached, I more or less get the splintering I'm after but grain only slices along a single axis which I'm hoping to make look more radial. Does anyone have any tips for something like this? Would it make sense to run 2 RBD-Material-Fracture nodes one on top of the other, to get both types of fractures? Or is there another SOP or combo of SOPs that could hand Many thanks! NpF Quote Link to comment Share on other sites More sharing options...
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