nc16 Posted December 26, 2006 Share Posted December 26, 2006 hi eveyone~ how can i get metaball color to i3d shader.. seached lots of i3d articles include the jason's, must be my lack knowledge..still can't make it.. Could someone do it in hip file? i posted nosie i3dshader one from jason's tutorial.. Thank you very much.. And happy new year^^ vex_I3D_test.rar Quote Link to comment Share on other sites More sharing options...
MADjestic Posted December 29, 2006 Share Posted December 29, 2006 hi eveyone~ how can i get metaball color to i3d shader.. seached lots of i3d articles include the jason's, must be my lack knowledge..still can't make it.. Could someone do it in hip file? i posted nosie i3dshader one from jason's tutorial.. Thank you very much.. And happy new year^^ [EDIT] try this: http://forums.odforce.net/index.php?showtopic=4071&st=12 I decided not to delete the original post however, coz I think that it makes some sense. It's not that straightforward as you might've expected.try this one as a starter: hdox://houdini/content/vex/functions/metaimport.html -i.e. by default you can't write color channel into i3d texture (at least not using default shaders). One would have to create a custom i3d shader, or use a pointcloud with appropriate channel data, converted to i3d via i3dgen program and then read it in with a custom Fog shader, or use another approach, illustrated in AndrewVK's metamarch shader (reading in metaball\pointcloud's attributes instead of i3d texture) - search the Rendering forum for the v.02 version of this wonderful shader. Then you can study it\rework for your own needs. nnn Quote Link to comment Share on other sites More sharing options...
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