pbowmar Posted December 28, 2006 Share Posted December 28, 2006 Hello, This is proving more frustrating than I anticipated, hopefully I'm just not seeing something nice 'n easy Basically, I need to have a wire Dobject constrained at each end to moving geometry (this is "easy" in the context of DOPs which at some point gets cut in half, while the two constrained ends continue to be constrained. I've tried two approaches, both unsuccessfully. The first was to create two wire Dobjects, with the two centre points constrained to each other. I then deactivate the centre point constraint when I want the cut to occur. This sort-of worked except my centre constraints were always back to the original geometry, not to the simulated end points. The second attempt was to use a SOP Solver and use a Carve SOP on the frame I wanted to actually cut a single wire into 2 wires. This also sort-of works, except the end constraints (to the moving Dobjects) stop working correctly. I'm going to try to de-secret-ify my (work) hip file and attach it but if anyone has any ideas in the meantime please let me know. Cheers, Peter B Quote Link to comment Share on other sites More sharing options...
pbowmar Posted December 28, 2006 Author Share Posted December 28, 2006 OK, got it. Thanks to Craig Z's example file "swingball2.hip" from another thread. Easier than my original attempt to glue the two ends together. Trick is to import 2 Wire Dobjects, so they have different names, as opposed to bringing in a single "cut" wire Dobject. Of course, I now have to figure out how to get the ends to align but so far so good Cheers, Peter B Quote Link to comment Share on other sites More sharing options...
craig Posted December 29, 2006 Share Posted December 29, 2006 I like it when I can use "precog"* to help people! *obscure Minority Report reference Quote Link to comment Share on other sites More sharing options...
pbowmar Posted December 29, 2006 Author Share Posted December 29, 2006 I like it when I can use "precog"* to help people!*obscure Minority Report reference Sweet, I did a bunch of Precog R+D work for MR that never got seen, except on my demo reel Thanks for the help!! Cheers, Peter B Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.