pabcou Posted May 13, 2021 Share Posted May 13, 2021 I want to simulate the appearance of an orthographic projection, for selected geometry, while looking through a perspective camera. The attached file is as far as I could get with my limited knowledge of mathematics. It seems to come close, but isn't correct -- parallel edges on the cube don't remain so when viewed through the camera. The approach also feels pretty hacky. What is the right way to do this? m_1.hiplc Quote Link to comment Share on other sites More sharing options...
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