whale Posted May 14, 2021 Share Posted May 14, 2021 (edited) I'm trying to find a good way of doing a burning/disintegrating vellum effect and so far the best way I found was to separate then stitch each primitive together and break their constraints when they reach a threshold of decay. This works great for simple patterns of decay, but when there are break ups in that pattern the end result is pretty ugly even though it's a lot nicer in the sim. Does anyone have any feedback or ideas on how to achieve this effect? hip attached decayRND.hiplc Edited May 14, 2021 by whale Quote Link to comment Share on other sites More sharing options...
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