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RBD Material Fracture object with animated properties?


mtsfilms

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I'm slowly getting the hang of the RBD Material Fracture system, but am now am facing a challenge where I would like to animated the object that is being shattered. I have keyframed the active and deforming properties using an RBD Configure node so that the object takes on gravity as soon as the animation stops - that is working well with an RBD Bullet solver alone but as soon as I try to integrate an RBD Material Fracture node it seems to break. 

Can someone please take a look at this scene and let me know if I'm missing something obvious? 

I would assume that the RBD Material Fracture node should be placed after the transform node and before the RBD config node - that is the part where it all falls to pieces (just not in the way I hoped hehe).

Matt

 

BallBreaker.hiplc

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Okay, so all that had to happen was the order of nodes needed to be changed. The RBD Material Fracture goes BEFORE the animation transform. 

YAY! First post and I figured it out haha

Let me know if you need any help with a similar scenario. I've been traying to get it to work all day! 

Matt

 

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