yujiyuji Posted May 23, 2021 Share Posted May 23, 2021 I have an animated object that I output in fbx. However, the scale that I changed in object level is not taken over and output. How can I make the output fbx to carry over the size changed in Uniform Scale of object level? Please let me know. Thank you very much for your help. Quote Link to comment Share on other sites More sharing options...
Fenolis Posted May 31, 2021 Share Posted May 31, 2021 Why not copy the parameters to a Transform node inside the geometry node, placed before your ROP FBX? ROP FBX is unable to "know" the value if the Transform is performed outside it. Quote Link to comment Share on other sites More sharing options...
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