AntoineSfx Posted May 24, 2021 Share Posted May 24, 2021 I'm trying to have Activation for velimpulseforce1 set to 1 during 1 frame when the sphere object is close to the point. How do I do that ? I tried something in CHOP (Object (Import) / Compute Distance) but the distance is constant. It looks like it's computing the distance at Object level using the tx/ty/tz parameters. How do I compute the distance between the actual geometries ? jumpDop.hipnc Quote Link to comment Share on other sites More sharing options...
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