anicg Posted May 25, 2021 Share Posted May 25, 2021 In a PBR material there is a height/displacement map., but some materials only come with a normal. Do I use the normal as displacement under "Enable Texture Displacement" of the Principled Shader of Mantra? or do I need to generate a height map for this field? Quote Link to comment Share on other sites More sharing options...
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