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Bullet solver strange behavior


william-or

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I'm having some issues with the bullet solver when colliding with a static object.
No matter how many constraint iterations and substeps I set, the collision between the first chain link (an animated static object) and the second (rbdpackedobject solved by a bullet solver) is going to make the rbd flicker and jump around. Furthermore, if I decrease constraint iter. to like 3 the simulation works better, even though not good enough.
I don't understand what I'm doing wrong, any help is appreciated.

bullet_error.mp4

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It's hard to say what's wrong with your setup, well, without it.

Here's a similar setup, using the SOP RBD Solver.
With 10 iterations, there's some jitter (nothing as much as yours). 25 is pretty good, and 50 is very good, enough for the Sleeping to kick in.
The low FPS is caused by the gif itself.

iterationComparison.thumb.gif.88eb009f869962b54aadef5d059811bb.gif

simpleChain_sim_anim.hipnc

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