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Delete Boundary primitives


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  Hi guys , I'm trying to delete the boundary primitives of a grid after using convert line node as shown in the pictures below with the help of VEX for procedurally deleting the boundary primitives of a grid . 

Thanks in Advance.



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Hi !

You can do an Edge Group on the grid before the convertline, set to "Include by Edges - Unshared Edges". This'll select the contour of the grid.
The convertline sadly gets rid of all groups, but with a Group Copy, you can copy it back after the convertline.
You'll need to set the "Group Name Conflict" to "Overwrite" on the Group Copy node.
Then, a Dissolve will delete the edges as you want. Blast or Delete won't work with this method.


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... or, if you're adamant on doing it with VEX, here's my take on it


int pts[] = primpoints(0, @primnum);

int count = 0;
foreach(int pt; pts){
    count += neighbourcount(0, pt);

if(count <= 6)
    removeprim(0, @primnum, 1);

Basically, the idea is to get how many points are connected to the current primitive's points.
There should be less neighboring points on the contour compared to in the "middle".

In a Wrangle set to Run Over Primitives, get all the current points.
Then, for each points, add up the neighbourcount.
Looking into the Geometry Spreadsheet, we can see that the two lowest numbers are 5 and 6.
So, if the count is 6 or lower, removeprim(0, @primnum, 1).

It feels a bit cleaner with only one node, but it's a bit more complicated.
It's up to you what you prefer more !
I'm sure there are plenty of other ways.

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