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Reference dop geometry as a collider


freax

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Hi there,

I'm trying to understand Dopnet a bit more in depth and try to understand a bit better how you can transfer data from one object and use it in another. While playing a bit around I ran into a problem where I don't understand why this isn't working.
I created a simple particle setup, and after a hit of a particle, a sphere is created into another object (called 'col_gen'). What I try to do is using these spheres in the next frame as a collision for the particles again. But somehow I can't get it get to work. Simple as that, right? ;)

What I did try is using the path "../:col_gen/Geometry" in the soppath of the static object. That doesn't do anything. So I tried to reference the geometry into an sopGeo node, and apply that data onto the staticobject. But that doesn't work neither.


Question 1 is: Why doesn't this work like this?
And question 2 is: How would you solve this problem?

Cheers,
Sander
(The hipfile is hidden underneath the screengrab)

Screenshot_3.png

generateCollision.hip

Edited by freax
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