YY3010966 Posted June 19, 2021 Share Posted June 19, 2021 hello everyone : im struggle with a houdini noise function .maya noise have a fucntion called "implode" could make absorb or push noise looks.i want make same look in houdini attachment a little bit similar ,but not very similar。hope smbody could help me thanks advanced!! noise_question.hip Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted June 19, 2021 Share Posted June 19, 2021 Hi, here is an approach rebuilding the uv based on the distance to a given center point (for example (0.5, 0.5, 0)). noise_question_mod.hipnc Quote Link to comment Share on other sites More sharing options...
YY3010966 Posted June 21, 2021 Author Share Posted June 21, 2021 On 6/19/2021 at 7:23 PM, Aizatulin said: Hi, here is an approach rebuilding the uv based on the distance to a given center point (for example (0.5, 0.5, 0)). noise_question_mod.hipnc thanks for u help ,it is really useful!! 1 Quote Link to comment Share on other sites More sharing options...
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