Gecoblack Posted June 20, 2021 Share Posted June 20, 2021 Hi, I was wondering if could be possible to define a struct in the outer code of the snippet and export this data for each class' items of a geometry (per point, prims, etc...)? Below is an example of a Wrangle running over Points with the "outer code" from wrangle/attribvop/snippet exposed as a parameter VEXpression: myStruct example = {someRandomNumber, someRandomVector, ...}; // How to export "example" for each point? Outer Code: struct myStruct { float someFloat; vector someVector; // and some other variables } Is it even possible? Where Houdini could store those pieces of information? The spreadsheet could only represent default data types right? Am I missing something? Thank you! Quote Link to comment Share on other sites More sharing options...
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