HoudiniWaffle Posted July 7, 2021 Share Posted July 7, 2021 I had this problem with my own project and decided to try a simple tutorial if the same problem would occur. It is a simple fracture animation exported as fbx to unreal. This is the tutorial https://www.youtube.com/watch?v=dVgKpOYo-4Q&t=5s and the problem is in the picture. The sphere is smooth in Houdini and as soon as I import it as skeleton mesh animation in Unreal it has these low poly edges. When I import it as static object without the animation the sphere is smooth again. If anyone knows how to fix it or why this might happen, all help is appreciated. Quote Link to comment Share on other sites More sharing options...
coddoc Posted September 15, 2021 Share Posted September 15, 2021 try to check import options inside skeletal mesh Quote Link to comment Share on other sites More sharing options...
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