Marink Posted July 8, 2021 Share Posted July 8, 2021 Hey all, Does anyone have any workflow tips for creating large scale ocean and waves. whether it's procedural, or with a simulation. Looking to do a beach from mid-size height, probably a couple of km's high. I was thinking about using the spectrum blended with many flip sims for the coast, but that could get quite heavy with a lot of geometry that might not be needed in the distance. So just wondered if anyone had done this in a smart, efficient way. As an example, the reference is similar to below: Quote Link to comment Share on other sites More sharing options...
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