Jump to content

Large Scale Ocean and Beach Waves


Marink

Recommended Posts

Hey all,

Does anyone have any workflow tips for creating large scale ocean and waves. whether it's procedural, or with a simulation. Looking to do a beach from mid-size height, probably a couple of km's high.

I was thinking about using the spectrum blended with many flip sims for the coast, but that could get quite heavy with a lot of geometry that might not be needed in the distance. So just wondered if anyone had done this in a smart, efficient way.

As an example, the reference is similar to below:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...