Jump to content

Rotational Stiffness + Torque Drag


3dbeing

Recommended Posts

I have had some problems with very small pieces in shattered sim... it goes like this if I add torque drag, some of the pieces end up with position, normal and velocity attributes all = -1.#IND ... if I take the drag out, no problem... I'm doing some simple tests and it seems it may have to do with low rotational stiffnes combined with torque drag.. my values are density 5000, rotational stiffness .15 and torque drag .0005 (which is the smallest number I could get to work with 10 substeps, but at 20 substeps it freaks out) has anyone else had to deal with this or know the source of the -1.#IND value in the attributes..

Thanks,

Link to comment
Share on other sites

  • 2 weeks later...

it seems that below a certain mass, combined with timestep, I'm guessing the floating point blows up, somthing like, the equations take the object into the 11th dimension. But I'm sure sidefx didn't program dynamix with the M theory in mind... or did they?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...