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new pscale growth after iteration


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Im looking for a way to animate pscale after each iteration in a forloop. not sure if this is the best way. But the geometry was created this way and cant adjust the scale per object.

So the idea is that I got a starting object that growths new objects on it. And when they have reach a certain max size, another iteration of new points should on top of the last iteration.

At the moment when adding a multiplier to the pscale, it scales all pscale simultaneously at the repeat end. I initially thought the repeat begin will store the result after an iteration, and then continue without adjusting the earlier iteration.

hope the idea is clear. If there are better ways, please let me know.

Thanks in advance for helping out. :)

New pscale growth after iteration.hip

Edited by Saya
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