Jump to content

mantra render much darker than opengl/viewport

Recommended Posts

I have used the opengl renderer for the most of the times so far, but this time i wanted to use mantra. most settings i found pretty easy to control, but i couldn't really find out why the render is so much darker than the viewport/opengl. it's not a color space thing, i think. I don't really mind cranking up the lighting, but it's so much, that it's hard to see what you're doing in the viewport. 

I attached a screenshot to show the difference. I used an environment map from HDRI haven, and cranked the light intensity all the way up to 8. (the hlight is deactivated) which resulted in an overexposed viewport, but the render looks ok now. what you see in the scene is basically a plane with a texture/bump map. the texture itself looks fine in all software, so i don't think it has something to do with that. When i activated the bumpmap it did became a littel bit darker though, but still not enough to really explain the difference which you can see now.

I'm trying to figure out why this is happening, any ideas?

Screenshot (92).png

Edited by rickvdvulkaan
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...