catchyid Posted August 7, 2021 Share Posted August 7, 2021 Hi, assuming: //xform is 4x4 matix //pivot is a 3D point then does pretranslate(xform, pivot) mean logically : move to -pivot, rotate, then move to +pivot, in terms of eq, should be look like this: Tr(-pivot) * xform * Tr(pivot), where Tr is a translation matrix? Thx Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.