Kvothe Posted August 10, 2021 Share Posted August 10, 2021 (edited) I was following a workflow of building a simple wall, using vdb objects to fracture a VDB version of the wall, and put it back into polygons, make the constraints and fracture the wall with an object. It all works nicely, but I don't understand how to get UV's onto the outer wall. Before the fracture, I was able to get uv's with the auto-UV labs tools. But AFTER the fracture, the UV's are gone! How would I transfer or create those UV's on the fractured wall? (I'd like to take the outer surface into Substance Painter.) Edited August 10, 2021 by Kvothe Quote Link to comment Share on other sites More sharing options...
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