juncho Posted August 16, 2021 Share Posted August 16, 2021 (edited) I've been working on a collider dropping on the surface of the ocean. So my setup is simple. Rigid body solver and Flip solver merged -> gravity -> output. Set the 'Feedback Scale' on Volume Motion-> Solver. That's it. For the time being, it becomes a tornado after it collides Thanks in advance Screencast 2021-08-16 16:36:51.webm Edited August 16, 2021 by juncho Quote Link to comment Share on other sites More sharing options...
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