Karo Posted August 28, 2021 Share Posted August 28, 2021 Hello all! I'm very new to this forum but I'll try to pose my question as clear as possible. Let me know tho if anything doesn't make sense. I have animated a raspberry falling into some milk. On that raspberry, I have those little brown-yellowish hairs sticking out (called stigma as I learned from Entagma). I've generated them with a Guide Groom and a HairGen Node and I have some adjustments on bend, frizz and stuff in the Guide Groom which I'd like to keep (so Bypass Editable SOP Network is not an option). I want to prevent them from being simulated like hair each frame. Best would be if they could be generated on frame 1 and then just stay exactly as they are, simply moving along with the animated geo but without deforming. Hopefully this is even possible with a hair sim. (btw: i've already fixed the scattering of the hair using the uv attribute so at least they're not jumping around) Thanks for any help in advance! Quote Link to comment Share on other sites More sharing options...
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